Breach Zero rehearses a launch every six minutes
We wrote the rules engine for BREACH launches and put it on a public board that runs a simulated launch every six minutes, with no token and nothing to buy.
Dev log
Write-ups when a wave of work lands. Underneath is the raw commit log, with token plumbing and infrastructure repairs filtered out.
We wrote the rules engine for BREACH launches and put it on a public board that runs a simulated launch every six minutes, with no token and nothing to buy.
We rebuilt the public site as separate pages written from the game's design docs, added four short origin comics, and applied 82 fixes from an audit.
Finished dives started paying XP and creds, capped per account per hour, and the city got new music and streets with kerbs.
Combat had no sound, no hitstop, no camera kick, no reaction animations and no input buffer. The code was already written; this wave wired it in.