Build status

What exists in the development build and what is only the game's design.

City of Legends can't be played right now. There are no live servers, and a closed alpha by invite is next.

Access

Only Chromium-based browsers have been tested, on a desktop and on an emulated phone. Nothing has been measured on a real graphics card or a real phone, so no frame rate and no load time is promised here. See Platforms.

Access: what exists
ThingStatusWhat is there, and what is not
Plays in a web browserIn the dev buildA browser client with nothing to install, and an installable web app. It needs a host, and there is none right now.
Open serversDesignedNone are running. The development server went offline in October 2026 and no new host has been announced. A closed alpha by invite comes first.
Invite codes and accountsIn the dev buildAn account needs an invite code, a handle, an email and a password, and sign-ups are closed unless the owner opens them. The sign-in screen issues a recovery phrase once. There is no request form and no waitlist. See Getting into the alpha.
GamepadPartly builtWorks in the open world. It is not wired into the dive fight, and there is no rumble.
TouchPartly builtA virtual stick and buttons work in the open world. The dive fight listens only for a mouse and a keyboard.
Quality tiersIn the dev buildFour tiers are picked automatically. They change how the game is drawn. Play is the same on every tier.

Making a Legend

Making a Legend: what exists
ThingStatusWhat is there, and what is not
The creatorIn the dev buildThirteen screens, from archetype to the final file. A Legend made there is saved to the account. See The creator.
Body, face and wardrobeIn the dev buildThree builds, faces with sliders, hair, makeup, a wardrobe across many slots and a set of one-press costumes. Faces do not animate.
Accent and power lookIn the dev buildOne accent colour tints your abilities, your Surge and your name. A separate power look picks the colour and style your powers burn. See accent colour.
Kill signatureIn the dev buildThe lettered sound word that pops on your finishing blow is stored with the Legend.
The faction pickIn the dev buildMeridian, the Undercurrent, Scrapline or Unwritten, with a head start in standing. It is set once. See Factions.
The archetype pickIn the dev buildSeven archetypes can be chosen. Revenant is locked behind a rite. See Archetypes.
Archetype kitsPartly builtOnly SALVO's kit runs in a fight. The kits of the others, and every archetype signature, are designed. See SALVO.
Revenant and its riteDesignedEarned at Operator 50. Nothing of the rite exists. See Revenant.
Photo mode and clipsDesignedNo camera mode and no clip capture exist. See Photo mode and clips.
Joining by linkDesignedSending a friend a link is designed. The browser client, invite-code sign-up and squads that it depends on exist.

Powers

Powers: what exists
ThingStatusWhat is there, and what is not
Operator levels 1 to 50In the dev buildLevels, the XP curve and the level gates work. One curve is shared by Legends and enemies, so a level makes a Legend stronger. See Operator levels.
XPPartly builtA finished dive pays XP. Finding a fast-travel point or finishing the first gig pays a stopgap amount. Street kills do not pay XP yet.
The ChassisIn the dev buildThe attributes are saved with the Legend, and street combat reads them. See the Chassis.
StrainIn the dev buildThe combat-flight meter runs in the movement code, and the server checks the Strain ledger of a build. See Strain.
Sync and the Gravity Well SurgeIn the dev buildBoth run in the dive. The street has neither yet. See Sync.
Powersets and fusionsPartly builtFifteen powersets are catalogued and the Forge screen saves a frame. In the dive a frame changes your channels and one fusion can fill a slot. The powerset abilities are not on the ability bar. See Powersets.
The Wetware GridPartly builtDoctrine trees are saved and checked by the server. No node changes anything in a fight yet. See the Wetware Grid.
AugmentsPartly builtInstalls are saved and priced against Strain. They change nothing in a fight yet. See augments.
SubroutinesPartly builtDozens are defined and a proc engine exists. The dive does not hand them out. See Subroutines.
Clutch, Focus and Second WindDesignedThe Cleanskin's answer to Sync exists as text and nothing else. The refusal that makes a Cleanskin is built. See Cleanskin.
Apex Conditioning and ChromedDesignedThe fork at Operator 30. See the fork at Operator 30.
The ceremonies after Operator 10DesignedA first Surge at Operator 15, a third powerset at 20, a fourth at 40 and the Revenant rite at 50. None of them exists yet. See the ceremonies.

Travel

Travel: what exists
ThingStatusWhat is there, and what is not
Starting on footIn the dev buildEvery Legend begins as a fledgling with a fast sprint, an extra jump and a wall climb. Every critical path can be finished on foot. See the fledgling guarantee.
First Splice and the Cleanskin refusalIn the dev buildAt Operator 10 the Clinic seats the first node of a chosen travel line. Refusing the needle closes every weave line for life. See First Splice.
Six travel linesIn the dev buildSkybreak, Redline, Ghostware, Freerunner, Graviton and Tiderunner run in the movement code. Each has a tree of nodes gated by Operator level. See Travel lines.
Jury-RigPartly builtIts tree is written. The belt's gadgets are not in the movement code, and the Clinic does not offer the line. See Jury-Rig.
FluxboardIn the workshopA tree exists for it as a preview. It is not available. See Fluxboard.
Fast travelIn the dev buildPoints are discovered by getting close to them. The Tailrace Run as a route a Legend rides is designed. See Getting around.
Updrafts and no-fly zonesIn the dev buildUpdraft columns and no-fly boxes are compiled into the city.
Flying between districtsPartly builtWorks on your own client with no loading screen. Crossing into another district leaves the shared room, so a Legend does not stay with other players.

World

A Legend who logs in starts at the Junction. The build does not yet save where a Legend was.

World: what exists
ThingStatusWhat is there, and what is not
The JunctionIn the dev buildNew Legends wake on the floor of the Nexus Well. It is a safe hub. See The Junction.
The WickPartly builtThe one district with an enemy director. See The Wick.
Every other districtMappedStreets, landmarks and points of interest are laid out, and most are only partly dressed. No gameplay system runs in them. See The districts.
West of the wall and the southMappedThe newest part of the map. Names here may change. See West of the wall.
Shared district roomsIn the dev buildEach district is its own room with space for other Legends, who appear as their own Legends.
Ghost signals and the Records codexIn the dev buildAn old signal is found by reaching its spot, and the codex lists what has been found. The server marks one found when it can see the Legend there, so in practice this works in the Junction only.
Breakable street objectsIn the dev buildThe server decides what breaks, and objects regrow after a while. Collision never changes. Holes you can walk through are designed.
The map screenIn the dev buildThe Atlas shows the city and what a Legend has discovered.
Crowds, traffic and signageIn the dev buildThe streets carry crowds, traffic, drones and signs drawn from the city's own text.
Characters you can talk toDesignedFixers exist as gig-board entries. Speaking characters in the street are designed. See People.
World events other than stormsDesignedIncursions, flashpoints, gang events and the Audit week. See World events.

Combat

Combat: what exists
ThingStatusWhat is there, and what is not
The divePartly builtOne solo site, Substation 7's roof deck in Shallownet: four waves, an Uplink hold, the boss and a jack-out. See The run as built.
The CERBERUS ProcessIn the dev buildThe boss of that one site, with three heads and three phases. See the CERBERUS Process.
Street fights in the WickPartly builtHeat, three enemy pools, storms and the anti-air floor run in the Wick. A Legend's one attack is SALVO's primary. There are no abilities and no kill rewards. See The streets.
Storms in the WickIn the dev buildStorms announce themselves and light their spawn anchors before they fire. See storms.
Street fights in Overpass Fields and Breaker RowsDesignedBoth districts are mapped and neither has an enemy director. See Overpass Fields.
Hit feelIn the dev buildIn the dive: a freeze on each hit, flashes, camera kicks, lettered sounds and tiered numbers. The street has flashes, numbers and sound, and no freeze yet.
Death and respawnIn the dev buildA Legend who falls in the street returns at the district's safest entry. See The streets.
Downs and revivesDesignedCrawling while down, and being revived by anyone nearby.
Co-op divesDesignedA server-side dive room for up to four exists and nothing joins it. Co-op dives are designed.
Strata past Shallownet, the Choice and BLACKICE depthDesignedOnly the first stratum has a site. See the strata.
Difficulty modes, Overclock contracts and the daily seedDesignedThe threat math exists in the code. Nothing lets a player choose a mode. See The run as designed.
Nexus HuntsDesignedQueued boss strikes launched from the Junction.
Elite affixesPartly builtOverclocked runs in the dive. Encrypted and Corrupted are designed. See ICE escalations.
Enforcers and the RepossessorDesignedGAVEL and the Toll have bodies in the game's data and no fight. Switchmother and the Repossessor have neither. See Enforcers and titans.

Items

Items: what exists
ThingStatusWhat is there, and what is not
Balances and satchelIn the dev buildCreds, materials, Ciphers and items are stored per Legend and read from the server. The client cannot write them.
GearPartly builtA catalogue exists: Rig, Deck, Mods, Signature, affix pools and a budget check. There is no equipped loadout, no drop and no item lifecycle. See Gear and money.
RarityPartly builtThe ladder of rarities exists as data, each with its own colour and shape. See rarity.
Loot drops and the decryptDesignedThe dive pays creds and XP and nothing else. See Gear and money.
CraftingDesignedNo recipe and no bench exist. The Forge screen is where powersets are framed, and it is not a crafting bench. See crafting.
The market screenPartly builtIt reads your real balances and items. Listings, bids and escrow are a labelled preview. See the market in Market Row.
Trading, banks and vendorsDesignedNot built.
The Deep Market and ROOT CiphersDesignedCiphers have a balance and cannot be earned yet. See the Deep Market.

Social

Social: what exists
ThingStatusWhat is there, and what is not
CrewsIn the dev buildCreate, invite, leave and kick, five ranks, a live tag on the nameplate and crew chat. There is no bank, emblem, hall or leaderboard. See crews.
Squads, friends and blockIn the dev buildSquads work, with party frames across districts. Friends and block lists work. See squads.
ChatIn the dev buildChat is in the build and off by default. Its channels cover nearby, squad, crew and whispers, and it is filtered and can be muted and reported.
DensPartly builtA Legend can decorate a room and the layout is saved. Nobody else can visit, and the trophies are placeholders. See dens.
Constructs and Crew HallsDesignedNot built. See Constructs.

Story

Story: what exists
ThingStatusWhat is there, and what is not
QuestsIn the dev buildThe server checks every step of a quest.
The gig boardPartly builtOnly one objective in the game can be completed by play: standing on the Loop platform at the Junction stop. The rest of the board is written content.
Faction repIn the dev buildStanding runs from tier 0 to 5 and the factions screen reads it from the server. Almost nothing earns it yet. See rep.
Faction questlines and side storiesDesignedWritten, and not built. Nothing in play can start them. See Factions.
Story choicesDesignedThe server rules exist for choices that grant powers. Nothing in play can trigger one.
The first-time flowPartly builtA scripted first-flight preview and an in-world tutorial overlay exist. The preview runs on placeholder data.

PvP

PvP: what exists
ThingStatusWhat is there, and what is not
PvP normalizationPartly builtA function exists that strips level and gear differences. No mode uses it. See PvP.
Duels, the Circuit and the PitDesignedNo duel room exists. See duels.
Arenas, Data Chase and rankedDesignedNo arena room exists. See arenas.
The Deadband warDesignedThe gate rule is checked on the server. The Deadband districts are preview geometry that cannot host a room. See the Deadband war.

Look and sound

Look and sound: what exists
ThingStatusWhat is there, and what is not
Neon Ink renderingIn the dev buildToon shading, outlines and halftone.
MusicIn the dev buildSynthesised live in the browser, with five intensity levels.
Sound effectsIn the dev buildSynthesised, plus a set of rendered one-shots, all original.
Reduced motionIn the dev buildFollows your system setting.
Other accessibility optionsPartly builtFlash reduction, colour-blind rarity and key rebinding have toggles in the options panel that do nothing yet. Combat flashes are rate-limited, and rarity uses colour and shape together.
An epilepsy warning at first bootDesignedNot built.

Checked October 2026.