BREACH & $COLSOL

$COLSOL will pay for the game, in public. BREACH is our launchpad, and its launches will happen inside the city.

How $COLSOL will pay for the build

City of Legends has no publisher. CoLSoL ($COLSOL) is how the work will be paid for.

It launches on pump.fun's public bonding curve: no presale, no private allocation, the same curve and rules for everyone. The price moves with every buy.

  • No presale, no VC, no private round.
  • Creator fees will go to a development wallet published on this page before launch. Spending will be written up in the dev log next to the work it paid for.
  • The game never needs it: no wallet gate, no pay-to-win, no paid randomness.

Contract address

Not live yet.

The only real address will appear in this box, on legends.city. Anything else is fake.

18+ only, and you can lose everything you put in. Read the disclaimer.

Why Solana

A player economy is thousands of small trades. Solana settles each one for a fraction of a cent, and the launch tooling BREACH needs already exists there.

The server runs the game.
The game server decides combat, loot and progression. The chain will only settle value.
No wallet setup.
The game never asks for a wallet. At launch you will be able to sign in with email or a passkey, have a Solana wallet made for you, and withdraw to Phantom whenever you like.
Fees small enough for a game.
Cosmetics and crew charters are planned as on-chain actions that cost a fraction of a cent.
Launch tooling already there.
Bonding curves, graduation to locked pools, anti-sniper fees and creator-fee splits exist on Solana, so BREACH will build on them.

BREACH

On BREACH, a token launch will be a game event. Each new coin will arrive in Catena as a Bleedthrough over a real district, at a time everyone knows in advance, and players will fight what comes through. Everyone who buys in during the window will pay the same price. Then ROOT will grade how fair the launch was, where everyone can see it.

It starts as a web board and moves into the game with the closed alpha. A no-token rehearsal is running on the board now.

A rift opens over a district.

How a launch plays out

  1. A countdown clock burning in a cracked sky

    The Omen

    A day out, a rift opens over a district with a clock in the sky and the shape of what's coming. Everyone sees the same clock.

  2. A Herald drops through the torn sky and Legends meet it in the street

    The Breach

    Ten minutes. A Herald drops and the horde surges. Commit any time inside the window. When the sky cracks, everyone clears at one price. There is no first block for bots to buy.

  3. The Titan

    As the curve fills, a titan walks from the Fringe toward the gates. Graduate and it becomes a raid boss, sized by how many real players hold.

  4. A cyan terminal glowing in the rain

    The Verdict

    ROOT takes the billboards and grades the launch with a formula that will be published before the first real launch. Sniper wallets go up on the Wanted Wall. Dead coins get a tombstone.

For coins launched on BREACH

BREACH house rules

  1. 0% team allocation. The launcher buys in the same batch, at the same price, capped and locked.
  2. Commit caps come from a Legend Passport you earn by being a real person who plays. Holding more never buys a bigger cap.
  3. Launchers lock their tokens and post a bond. Break a vow and the bond burns and their Legend is branded Oathbreaker on every shard.
  4. The Furnace takes a fixed slice of every trade and launch fee and burns $COLSOL with it before anything else is paid.
  5. Launch slots scale with how many Legends are online, so each launch stays an event.
A hooded vendor passing banknotes across a market stall under sodium light

Disclaimer

$COLSOL is a community token for supporters of City of Legends.

  • It is not an investment contract, equity, or a claim on any revenue, profit or asset of the project or its developers.
  • Nothing on this site is financial advice.
  • There is no promise of value, returns or price. Crypto assets are volatile and you can lose everything you put in.
  • Planned features may change or not ship. BREACH mechanics may change before launch.
  • 18+ only, and not available where prohibited.
  • Only ever trust the contract address shown on legends.city.