Powersets

Fifteen sets of powers. Each one began as a maintenance permission that was never revoked.

How powersets work

Partly built The sets are catalogued and the Forge screen saves your frame. Their abilities do not run in a fight yet.

A frame holds the sets you are running. You start with two. A third joins at Operator 20, the Graft, and a fourth at Operator 40, the Third Rail. Four is the most a frame can hold.

You learn sets for good but run only a few at a time. Swapping is free at the Clinic, costs a Rewire Kit in the field, and is refused in the middle of a fight.

Every framed set costs Strain from the same budget as installed ware, your slotted kit, your travel line and your Wetware Grid techniques. The budget grows as you level, so you can run more at once. It never makes one thing hit harder.

A set inside your archetype's discipline can be framed from creation. Sets outside it wait for their own unlock, and a Cleanskin pays a small Strain premium on any set that is not an anchor. In the design of PvP, everyone frames four sets on the same full budget, so level does not buy a wider build.

In the build, every Legend fights with SALVO's kit.

The fifteen

Partly built Every set is catalogued with three abilities and a passive. The abilities are the game's design.

The table gives each set's permission id, its role, its tags and how you get it.

The fifteen powersets
SetPermissionRoleTagsHow you get it
Heavy Liftlift.overrideBruiserimpact, heavy, meleeAnchor: from creation
Quicksilversched.prioritySpeedsterrapid, mobile, kineticAnchor: from creation
Skywritalt.grantBruiseraerial, impact, mobileA rite, Operator 20
Arc Lanternbus.dischargeBlasterenergy, ranged, burstA quest, Operator 20
Long Writballistic.lienBlasterprecision, ranged, burstAnchor: from creation
Kilnworkthermal.ventBlasterthermal, zone, burstA faction vendor
Coldsnapcryo.holdControllerthermal, bind, rangedA faction vendor
Rootkitroot.sudoConductortech, summon, bindAnchor: from creation
Hardlightrender.solidVanguardzone, sustain, techAnchor: from creation
Graftworkbio.repairSupportsustain, heavy, meleeAnchor: from creation
Nullskinvisibility.nullInfiltratorstealth, phase, precisionA quest
Downwellmass.overrideControllerbind, zone, heavyA Wetware Grid capstone, Operator 30
Greytideswarm.reclaimConductorsummon, entropy, meleeAnchor: from creation
Signal Choirbroadcast.overrideControllerbind, ranged, stealthA quest, Operator 30
Ironweaveplate.specVanguardsustain, heavy, impactA faction vendor

Tags

Designed Tags and the way they pair are the game's design.

Every set carries three tags. There are twenty tags in all, and twelve of them are described below. When two sets share a tag, the pair gains a named rider. In the design every pair of sets resolves to something, so no pairing is a dead end.

Two armoured Legends square off on a rain-soaked rooftop, one crackling with blue lightning, the other with burning orange fists.
Two Legends square off on a rooftop.
Twelve tags
TagWhat it means
ImpactDamage by contact: shoves, slams and throws.
HeavySlow wind-ups that hit hard.
RapidMany fast, light hits.
KineticDamage that grows with your speed.
AerialWorks from the air.
RangedWorks at a distance.
BurstBig damage at once, then a wait.
ZoneChanges a patch of ground.
BindHolds enemies in place.
SustainKeeps you or your allies alive.
PhasePasses through walls or out of reach.
EntropyDrains enemies and keeps what it takes.

Designed

The powerset screen has three words for how two framed sets sit together: Crossed, Coupled and Fused. Every pair links at some tier, scored by how well the two sets' channels overlap. Crossed is the least any pair does, and Coupled and Fused are stronger links. Some fusions need a Coupled pair.

The fusions below are the pairs that have a result written for them.

Fusions

Designed The twenty are written in the content. In the build a fusion can fill a slot in the dive sandbox, and nowhere else.

Twenty fusions are written. They open at Operator 20, and the three apex fusions at Operator 40.

The twenty fusions
FusionSetsOpens at
Hammerfall RushHeavy Lift + QuicksilverOperator 20
Terminal VelocityHeavy Lift + SkywritOperator 20
Storm StepArc Lantern + QuicksilverOperator 20
Foundry CrewKilnwork + RootkitOperator 20
Ghost WritLong Writ + NullskinOperator 20
Singularity SlamDownwell + Heavy LiftOperator 20
Communion BloomGraftwork + GreytideOperator 20
Thermal ShockColdsnap + KilnworkOperator 20
Event HorizonDownwell + HardlightOperator 20
StormfrontArc Lantern + SkywritOperator 20
Afterimage ProtocolNullskin + QuicksilverOperator 20
Chorus of the OwedGreytide + Signal ChoirOperator 20
BreakwaterHeavy Lift + IronweaveOperator 20
Plumb ShotDownwell + Long WritOperator 20
Second HeartGraftwork + QuicksilverOperator 20
SubstationHardlight + RootkitOperator 20
Snap RackLong Writ + QuicksilverOperator 20
Citybreaker (apex)Heavy Lift + QuicksilverOperator 40
Judgement Arc (apex)Arc Lantern + SkywritOperator 40
The Unfiled Hour (apex)Nullskin + Signal ChoirOperator 40

Every metre you cross is stored, and all of it arrives at once, in one shoulder.

Hammerfall Rush

The building was fine before you decided to arrive on it.

Terminal Velocity

You take the current's route instead of the street's.

Storm Step

You gave the furnace hands and it turns out the furnace had ideas.

Foundry Crew

The shot was filed before anybody knew there was a case.

Ghost Writ

You pull the block in and then you close your hand.

Singularity Slam

What the swarm takes, the graft gives back — to your side of the street.

Communion Bloom

Two vault permissions arguing about a body's temperature.

Thermal Shock

A wall that is also a decision about which way down is.

Event Horizon

You stop being a person up there and start being weather.

Stormfront

There are four of you and three of them are lying.

Afterimage Protocol

The swarm has been listening this whole time, and now it sings back.

Chorus of the Owed

You are the part of the building that decided to fight back.

Breakwater

The round takes the long way, over the cover, and files down.

Plumb Shot

You outrun the wound.

Second Heart

You bring the room online, and the room was always yours.

Substation

You fire the whole docket on the move, and the move is the aim.

Snap Rack

Somebody sees a Legend cross four blocks in one second and take a wall with them.

Citybreaker

For three seconds the sky bills the block directly.

Judgement Arc

For six seconds the city forgets there was ever a fight here, including the people in it.

The Unfiled Hour