thermal.vent
Kilnwork
The Deepworks still runs hot, and you are one of its vents.
What it is
Partly built The set is catalogued and the Forge screen saves your frame. Its abilities do not run in a fight yet.
- Permission
- thermal.vent
- Role
- Blaster
- How you get it
- A faction vendor
- Wetware Grid branch
- Vent Schedule
A thermal-venting permission from the foundry decks. Kilnworkers are the reason the Wick smells like a forge on a bad night.
Passive
Kiln Heat. Your hits set enemies burning, and the burn builds the longer you keep at it.
Abilities
Designed The three abilities are the game's design.
Cinderspray
A short-range blast of furnace air.
A cough of furnace air with opinions.
Slag Field
Lay down burning ground.
You do not take the street. You make it unaffordable.
Flashover
Detonate every burn you have built, all at once.
Everything you have been patiently setting alight, all at once, on purpose.
In the build, every Legend fights with SALVO's kit.
Weakness
Everything ramps. Burn needs time to matter, and a fight that ends fast ends before the set has done anything.
Counterplay. Kill it fast, or leave the zone.