thermal.vent

Kilnwork

The Deepworks still runs hot, and you are one of its vents.

What it is

Partly built The set is catalogued and the Forge screen saves your frame. Its abilities do not run in a fight yet.

Permission
thermal.vent
Role
Blaster
How you get it
A faction vendor
Wetware Grid branch
Vent Schedule
  • thermal
  • zone
  • burst

A thermal-venting permission from the foundry decks. Kilnworkers are the reason the Wick smells like a forge on a bad night.

Passive

Kiln Heat. Your hits set enemies burning, and the burn builds the longer you keep at it.

Abilities

Designed The three abilities are the game's design.

  • Cinderspray

    A short-range blast of furnace air.

    A cough of furnace air with opinions.

  • Slag Field

    Lay down burning ground.

    You do not take the street. You make it unaffordable.

  • Flashover

    Detonate every burn you have built, all at once.

    Everything you have been patiently setting alight, all at once, on purpose.

In the build, every Legend fights with SALVO's kit.

Weakness

Everything ramps. Burn needs time to matter, and a fight that ends fast ends before the set has done anything.

Counterplay. Kill it fast, or leave the zone.

Fusions

Designed Fusions are the game's design.

Kilnwork fusions
FusionWithOpens at
Foundry CrewRootkitOperator 20
Thermal ShockColdsnapOperator 20

You gave the furnace hands and it turns out the furnace had ideas.

Foundry Crew

Two vault permissions arguing about a body's temperature.

Thermal Shock