Assault
SALVO
Aim, pick the target the crew is killing, and finish it.
The role
- Role
- Assault
- Strong with
- Precision, ranged and burst.
- Leans toward
- Rapid and energy.
- Anchors
- Long Writ and Quicksilver
- Anchor fusion
- Designed Snap Rack
- Signature
- Designed Firing Solution
- Exemplar
- VECTOR, the soldier who proved the line.
- In the creator
- In the dev build Open from the start.
You are the damage. You pick the target the crew is killing and you make that decision faster than the fight can answer it.
Marksmanship. The shot you aimed, arriving where you aimed it.
Anchors and fusion
Designed Fusions are the game's design. See the full list of fusions.
SALVO is built around Long Writ and Quicksilver, both open from creation. Together they fuse into Snap Rack.
A sidestep that fires a burst of rounds mid-slide.
You fire the whole docket on the move, and the move is the aim.
Signature
Designed No archetype signature works in the build yet.
Firing Solution. Keep hitting the same target and your crit chance climbs. Switch targets or stop, and it resets.
You are not shooting at them. You are solving them.
Kit
In the dev build All six abilities run in the dive of the development build. On the street only the primary is wired.
Flechette Repeater
The primary. A fast needle gun with no reloads.
A hummingbird heartbeat of steel — every needle already knows its address.
Rail Lance
An aimed shot that pierces a line of bodies and can take street fixtures off their posts.
Rail Lance feels like signing your name through six bodies.
Daemon Swarm
A rack of seeking missiles, fired in one volley.
Pop the rack and let twenty grudges hunt on their own.
Overclock
A short burst of faster attacks and movement.
Redline your own firmware and dare the room to keep up.
Ripcord
The Program slot. A short dash.
Yank the cord and be somewhere the bullet is not.
Gravity Well
The Surge. It pulls a crowd into a crushing zone and ends in a slam.
Fold the room into a fist and close it.
In the build, every Legend fights with SALVO's kit.

Doctrine tree
Partly built The Wetware Grid saves your picks. Most nodes do nothing in a fight yet.
Taking one node of a fork closes the other. See how the trees are built.
| Technique | What it does |
|---|---|
| Bore Sight | Rail Lance starts charging the moment you shoulder it, not when you cast. |
| Pod Work | Daemon Swarm leaves in two half-volleys, and the second leads the target. |
| Cold Start | Overclock reaches full attack speed at once instead of ramping up. |
| Tactical Re-rack | The re-rack becomes a cancel window that refunds part of every cooldown. |
Rail Lance
The lance forks on the first target into two shorter ones. Rewiring away from it costs a Clinic fee.
The lance punches through walls, so cover stops being an answer.
Daemon Swarm
The missiles home, and any that lose a target find the next one.
The missiles blanket the ground as a denial zone instead of chasing.
Overclock
Overclock's excess turns into shielding instead of attack speed.
Overclock runs longer and harder, then ends in a stumble you cannot cancel. Duelists learn the tell in one match.
Grand fork
A lance through two or more bodies triggers an impact frame and refunds cooldown. Built for one-on-one fights.
Overclock fires free half-volleys of Daemon Swarm while it runs. Built for clearing hordes.
Capstone. VECTOR's Discipline. Named for Vector. Sync earned from pierced shots stops draining while you are airborne.
The lance disagrees with itself on contact, and both halves are right.
The safe version. Meridian will even insure it.
Birthright
Partly built The Forge screen saves your frame. Most set abilities do not run yet.
The sets SALVO can frame from creation, anchors first.