sched.priority
Quicksilver
Everyone else is waiting on a queue you were moved to the front of.
What it is
Partly built The set is catalogued and the Forge screen saves your frame. Its abilities do not run in a fight yet.
- Permission
- sched.priority
- Role
- Speedster
- How you get it
- Anchor: from creation
- Wetware Grid branch
- Priority Queue
A scheduler priority flag meant for emergency maintenance crews. Your nervous system holds it, so the city spends its time on you first.
Passive
Standing Start. The first hit after any dash, lunge or blink lands harder.
Abilities
Designed The three abilities are the game's design.
Flurry
A blur of very light, very fast strikes.
Seven hits arrive. The sound of the first one is still on its way.
Passing Lane
Dash straight through a line of enemies, hitting each one.
You take the shortest route, and everyone standing on it is now part of the route.
Second Hand
A short window of faster attacks and movement. It does no damage itself.
Six seconds where the clock is yours and everyone else is renting.
In the build, every Legend fights with SALVO's kit.
Weakness
Every hit is small. Against armour, a shield phase or a hard stagger gate, frequency alone does not get through.
Counterplay. Zones and area denial. Quicksilver has to be somewhere, and it is somewhere very often.
Fusions
Designed Fusions are the game's design.
| Fusion | With | Opens at |
|---|---|---|
| Hammerfall Rush | Heavy Lift | Operator 20 |
| Storm Step | Arc Lantern | Operator 20 |
| Afterimage Protocol | Nullskin | Operator 20 |
| Second Heart | Graftwork | Operator 20 |
| Snap Rack | Long Writ | Operator 20 |
| Citybreaker (apex) | Heavy Lift | Operator 40 |
Every metre you cross is stored, and all of it arrives at once, in one shoulder.
You take the current's route instead of the street's.
There are four of you and three of them are lying.
You outrun the wound.
You fire the whole docket on the move, and the move is the aim.
Somebody sees a Legend cross four blocks in one second and take a wall with them.