Brawler

Rondo

You win by staying in the blender and keeping the beat.

The role

Role
Brawler
Strong with
Melee, impact and kinetic.
Leans toward
Rapid and mobile.
Anchors
Heavy Lift and Quicksilver
Anchor fusion
Designed Hammerfall Rush
Signature
Designed Cadence Lock
In the creator
In the dev build Open from the start.

You fight up close and you like it there. Sustain through contact: you win by staying in the blender, not by leaving it.

The brawl is the discipline. Everything you touch becomes contact range.

Anchors and fusion

Designed Fusions are the game's design. See the full list of fusions.

Rondo is built around Heavy Lift and Quicksilver, both open from creation. Together they fuse into Hammerfall Rush.

A shoulder charge that hits harder the further you ran.

Every metre you cross is stored, and all of it arrives at once, in one shoulder.

Hammerfall Rush

Signature

Designed No archetype signature works in the build yet.

Cadence Lock. Once the beat is up, every power you own counts as in-discipline.

Once the beat lands, every power you own is a punch.

Kit

Designed This kit is the game's design. Nothing here runs in the build.

Tempo builds on hits and drains faster than Sync does.

  • Eight-Count

    A combo that builds Tempo.

  • Haymaker Cadence

    A heavy knockback hit. With enough Tempo it also throws a cone.

  • Skip Step

    A lunge that also works against fliers.

  • Crescendo

    Spend all your Tempo for a damage window.

  • Slip the Jab

    A parry that turns into a counter.

  • BLACKICE Overload

    The Surge. What it does is not written yet.

In the build, every Legend fights with SALVO's kit.

Doctrine tree

Partly built The Wetware Grid saves your picks. Most nodes do nothing in a fight yet.

Taking one node of a fork closes the other. See how the trees are built.

How the Rondo tree opens
TechniqueWhat it does
FootworkEight-Count's loop can be re-entered from any hit, not only the first.
Weight ShiftHaymaker Cadence can be charged while sprinting without dropping Tempo.
Half StepSkip Step's second charge recovers faster, and the step works off a ledge in the air.
MetronomeTempo stops decaying for a moment after any landed hit.

First fork

Open Crescendo

Crescendo's bonus reaches every ally nearby at half strength.

Closed Crescendo

Crescendo turns surplus Tempo into armour penetration for the window.

Second fork

Pit Fighter

Haymaker's knockback becomes a pull, so everything you hit arrives where you are.

Clear the Floor

Haymaker's cone widens and staggers everything it displaces.

Grand fork

She Never Stopped Moving

Tempo stops decaying while any enemy is in contact range.

Last Dance

A Crescendo cast at full Tempo ends with a few seconds of being untargetable.

Capstone. The Beat Itself. Your Tempo drives the music stem, and every fourth spender is free.

The fight is a dance floor and you are the beat. Momentum is the resource: hits build Tempo, spenders cash it, and standing still is the only real mistake.

Nobody in the Pit ever backed up. There was nowhere to back up to.

Birthright

Partly built The Forge screen saves your frame. Most set abilities do not run yet.

The sets Rondo can frame from creation, anchors first.