alt.grant
Skywrit
Altitude is a position, and you are the only one holding it.
What it is
Partly built The set is catalogued and the Forge screen saves your frame. Its abilities do not run in a fight yet.
- Permission
- alt.grant
- Role
- Bruiser
- How you get it
- A rite, Operator 20
- Wetware Grid branch
- Ceiling Rights
The combat half of the sky permission. Skybreak, the travel line, is your right to be up there. Skywrit is your right to do something about it.
They are separate grants, and a Legend can hold either one without the other.
Passive
Altitude Authority. You hit harder while flying high, and kills in the air pay extra Sync.
Abilities
Designed The three abilities are the game's design.
Stoop
A dive from the air onto a spot. It only fires airborne, and it lands you.
A hawk with a grudge and a municipal grievance.
Downwash
Hold altitude and drive a cone of force down onto the street.
You do not need to land to make landfall.
Writ of Ascent
A stretch of combat hover that costs no Strain. The meter picks up where it was.
You file for altitude and the city, out of habit, approves it.
In the build, every Legend fights with SALVO's kit.
Weakness
Grounded, you are ordinary. Every verb bills the combat Strain meter, and the anti-air floor in the streets exists to make hovering a mistake.
Counterplay. Cable Vipers, Stingers and Meridian anti-air. See Street machines.
Fusions
Designed Fusions are the game's design.
| Fusion | With | Opens at |
|---|---|---|
| Terminal Velocity | Heavy Lift | Operator 20 |
| Stormfront | Arc Lantern | Operator 20 |
| Judgement Arc (apex) | Arc Lantern | Operator 40 |
The building was fine before you decided to arrive on it.
You stop being a person up there and start being weather.
For three seconds the sky bills the block directly.