alt.grant

Skywrit

Altitude is a position, and you are the only one holding it.

What it is

Partly built The set is catalogued and the Forge screen saves your frame. Its abilities do not run in a fight yet.

Permission
alt.grant
Role
Bruiser
How you get it
A rite, Operator 20
Wetware Grid branch
Ceiling Rights
  • aerial
  • impact
  • mobile

The combat half of the sky permission. Skybreak, the travel line, is your right to be up there. Skywrit is your right to do something about it.

They are separate grants, and a Legend can hold either one without the other.

Passive

Altitude Authority. You hit harder while flying high, and kills in the air pay extra Sync.

Abilities

Designed The three abilities are the game's design.

  • Stoop

    A dive from the air onto a spot. It only fires airborne, and it lands you.

    A hawk with a grudge and a municipal grievance.

  • Downwash

    Hold altitude and drive a cone of force down onto the street.

    You do not need to land to make landfall.

  • Writ of Ascent

    A stretch of combat hover that costs no Strain. The meter picks up where it was.

    You file for altitude and the city, out of habit, approves it.

In the build, every Legend fights with SALVO's kit.

Weakness

Grounded, you are ordinary. Every verb bills the combat Strain meter, and the anti-air floor in the streets exists to make hovering a mistake.

Counterplay. Cable Vipers, Stingers and Meridian anti-air. See Street machines.

Fusions

Designed Fusions are the game's design.

Skywrit fusions
FusionWithOpens at
Terminal VelocityHeavy LiftOperator 20
StormfrontArc LanternOperator 20
Judgement Arc (apex)Arc LanternOperator 40

The building was fine before you decided to arrive on it.

Terminal Velocity

You stop being a person up there and start being weather.

Stormfront

For three seconds the sky bills the block directly.

Judgement Arc