bus.discharge

Arc Lantern

The grid never stopped paying out. You are just standing where it lands.

What it is

Partly built The set is catalogued and the Forge screen saves your frame. Its abilities do not run in a fight yet.

Permission
bus.discharge
Role
Blaster
How you get it
A quest, Operator 20
Wetware Grid branch
Bus Bars
  • energy
  • ranged
  • burst

A discharge permission from the Deepworks bus bars. Catena's neon runs on the same current, and a Lantern is a person the city's wiring mistakes for a load.

Passive

Standing Charge. Hold fire a moment and your next bolt pierces and hits much harder.

Abilities

Designed The three abilities are the game's design.

  • Lantern Bolt

    A long-range bolt that travels, so it can miss a moving target.

    A held breath of current, exhaled at somebody.

  • Cascade

    A beam that chains between nearby enemies and never crits.

    Current does not choose. It just finds the shortest way to everyone.

  • Fulgurite

    Leave a piece of storm standing in the street, shocking anyone near it.

    You leave a piece of the storm behind, standing in the street like it pays rent.

In the build, every Legend fights with SALVO's kit.

Weakness

There is no defensive verb anywhere in the set, and every cast lights you up in a dark city. You out-range trouble or you do not last.

Counterplay. Close the distance.

Fusions

Designed Fusions are the game's design.

Arc Lantern fusions
FusionWithOpens at
Storm StepQuicksilverOperator 20
StormfrontSkywritOperator 20
Judgement Arc (apex)SkywritOperator 40

You take the current's route instead of the street's.

Storm Step

You stop being a person up there and start being weather.

Stormfront

For three seconds the sky bills the block directly.

Judgement Arc