lift.override
Heavy Lift
The city was poured for people who weigh what people weigh.
What it is
Partly built The set is catalogued and the Forge screen saves your frame. Its abilities do not run in a fight yet.
- Permission
- lift.override
- Role
- Bruiser
- How you get it
- Anchor: from creation
- Wetware Grid branch
- Load Orders
A dock-crane permission that was never revoked when the cranes were sold. The alloy reads your intent as a load order, and the world files the paperwork.
Passive
Weight Class. Your knockbacks move enemies a weight class above where they should, and braced enemies stagger instead of ignoring you.
Abilities
Designed The three abilities are the game's design.
Hook Smash
A slow, heavy blow that throws the target.
You don't punch people. You relocate them.
Shock Plate
One knee to the ground sends a shockwave around you. It roots you for the wind-up.
One knee to the street and the street answers.
Uproot
Tear up a piece of street furniture and throw it. With nothing to grab, it throws you instead.
The bollard was municipal property. It is now ordnance.
In the build, every Legend fights with SALVO's kit.
Weakness
Nothing in the set reaches far, and every heavy verb is a wind-up that an alert opponent can read and step out of.
Counterplay. Kite it. Ranged enemies, anti-air and anything that refuses to close are the set's problem.
Fusions
Designed Fusions are the game's design.
| Fusion | With | Opens at |
|---|---|---|
| Hammerfall Rush | Quicksilver | Operator 20 |
| Terminal Velocity | Skywrit | Operator 20 |
| Singularity Slam | Downwell | Operator 20 |
| Breakwater | Ironweave | Operator 20 |
| Citybreaker (apex) | Quicksilver | Operator 40 |
Every metre you cross is stored, and all of it arrives at once, in one shoulder.
The building was fine before you decided to arrive on it.
You pull the block in and then you close your hand.
You are the part of the building that decided to fight back.
Somebody sees a Legend cross four blocks in one second and take a wall with them.