mass.override

Downwell

Down is a setting, and you are the one holding the dial.

What it is

Partly built The set is catalogued and the Forge screen saves your frame. Its abilities do not run in a fight yet.

Permission
mass.override
Role
Controller
How you get it
A Wetware Grid capstone, Operator 30
Wetware Grid branch
Freight Mass
  • bind
  • zone
  • heavy

A mass-override permission from the freight decks, where things had to weigh less on the way up and a great deal more on the way down. The Gravity Well Surge is a crude, sanctioned echo of it.

Passive

Terminal. Enemies you have slammed take more from impacts, and your own falls never stagger you.

Abilities

Designed The three abilities are the game's design.

  • Plumb

    Drag anything airborne down. It is the best anti-air a player can hold.

    Whatever is in the air stops being in the air.

  • Sink

    A well that pulls a crowd together.

    Eight metres of street where everyone weighs what a building weighs.

  • Heavy Air

    Enemies around you, and their projectiles, slow down.

    The block gets tired.

In the build, every Legend fights with SALVO's kit.

Weakness

Almost no damage of its own. Downwell makes a team stronger and is weak alone.

Counterplay. Range and patience. A well you can walk around is a well you can ignore.

Fusions

Designed Fusions are the game's design.

Downwell fusions
FusionWithOpens at
Singularity SlamHeavy LiftOperator 20
Event HorizonHardlightOperator 20
Plumb ShotLong WritOperator 20

You pull the block in and then you close your hand.

Singularity Slam

A wall that is also a decision about which way down is.

Event Horizon

The round takes the long way, over the cover, and files down.

Plumb Shot