Prestige

Revenant

Earned by a rite at Operator 50, and shown locked in the creator.

The role

Role
Prestige
Strong with
Entropy, sustain and melee.
Leans toward
Summon and stealth.
Anchors
Greytide and Graftwork
Anchor fusion
Designed Communion Bloom
Signature
Designed Requisition
In the creator
Designed Shown locked. Earned at a rite, at Operator 50.

The earned line. It borrows from every role above and answers to a rite rather than a rail.

Attrition. You do not out-damage the city; you outlast it, on what you took.

The rite

Designed The two rooms exist as written choices. The quest that would carry them has not been written.

A Legend earns Revenant at Operator 50, by a rite. The look is pale chrome, a cable-shroud built from the same tech as holo-banners, a fanged visor and a void-red accent.

Doc Splice will not do this one. That leaves two rooms: a Lowline back room with people in it, or a Chop Shop bench with nobody in it but you.

The rite's briefing

Lie down in a room with witnesses.

The first room

Set the bench, set the timer, and owe nobody.

The second room

Anchors and fusion

Designed Fusions are the game's design. See the full list of fusions.

Revenant is built around Greytide and Graftwork. Together they fuse into Communion Bloom.

The swarm's drain feeds the graft's healing, and the healing spills to your side of the street.

What the swarm takes, the graft gives back — to your side of the street.

Communion Bloom

Signature

Designed No archetype signature works in the build yet.

Requisition. On a kill, you borrow the victim's leading tag for a short while.

You take what they were, not only what they had.

Kit

Designed This kit is the game's design. Nothing here runs in the build.

  • The Thirst

    The passive that defines the archetype. No regeneration and no shields: all sustain comes from draining.

  • Siphon Lash

    A drain beam.

  • Hemoglitch Spike

    Costs some of your own health for a very large hit.

  • Swarmform

    Dissolve into a static swarm and be briefly untargetable.

  • Communion

    A channelled drain that pulls on everything near you.

In the build, every Legend fights with SALVO's kit.

Doctrine tree

Designed The tree is read-only until the rite is done. It shows in full, so you can see where you are walking.

Communion

Open Communion

The channel drains every hostile in range at once, each at a reduced rate.

Deep Communion

The channel locks one target, cannot be interrupted, and turns overkill into Essence.

Capstone. The Rite Completed. The Surge socket opens, and a Revenant's Surge never disengages.

No regen. No shields. Every sustain the city sells you is drained on contact.

The readability law reserves the warm band for hostiles. REVENANT alone may take it, the walking violation, on purpose.

Birthright

Its anchors are Greytide and Graftwork. The design does not yet list which other sets it can frame from the start.