Vector fires his rifle from a braced stance as a rusted dock crane lunges at him in the rain.

Bleedthrough

Machines taken over at breach scars, still doing the jobs they were built for.

What it is

Partly built A few Bleedthrough machine bodies fill part of the Wick's enemy deck in the development build. The named constructs and the life of a scar are the game's design.

Bleedthrough is the Seal leaking upward in slow pulses. At a breach scar it takes over machines, and the machines go on doing their jobs. Nothing in it is hunting anybody.

A construct is exactly as big as the machine it took, and it is lit by its own work lamps. It keeps its asset plate, so you can read who owns the thing that is endangering you. See Bleedthrough and breach scar.

Six facts the crews agree on

None of them is proven. Fringe crews work by them anyway.

What the crews agree on, and why they think so
The crews agreeWhat it looks likeWhy, as the crews put it
It only happens at breach scars.An edge the eye draws twice, where the geometry is wrong.The scar is the way in.
It only takes machines.Cranes, gates, sweepers, shutter motors.Nothing up here'll hold it except something that was already built to be told what to do.
It only takes machines still in service.A machine struck off on paper is left alone.Struck off means safe. See the host law.
It doesn't make anything.A crane lifts. A gate closes. A sweeper sweeps.It keeps to the job its host was built for.
It has a work area and it stays in it.A hoist runs its shift. A sluice keeps its channel.The work area is the job's area.
It doesn't finish. It starts again.The same job, at the same hour, the next day.Because nobody told it to stop.

The host law

How the Fringe keeps a fledgling alive.

Each of the three answers handles the law in its own way. Meridian files it. Scrapline tags it: isolate, tag, sign, date. The Undercurrent copies both, distributes both and argues about what it means.

A Fringe crew teaches a fledgling five lessons, in this order.

  1. Lesson 1

    The work area

    It has a work area. Get out of the work area.

  2. Lesson 2

    The hour

    It's punctual. Learn the hour and be somewhere else at it.

  3. Lesson 3

    The tag

    If it's got a tag on it, it's furniture. If it hasn't, it isn't.

  4. Lesson 4

    The job

    Don't stand between it and the job.

  5. Lesson 5

    The murals

    Nothing that never worked has ever been taken. That's why the murals are still up. It is Mrs. Amperage's rule, and nothing decorative has ever been touched. See the murals.

Why it reads as wrong

Constructs never roar. They use their host's own alarms: a reversing beeper, a shift whistle, the four-tone hoist warning. The sound is a warehouse at night.

They move at the speed the host was rated for. They do not die, and when they are beaten they stop. They telegraph in the host's own procedure, they service each other, and they are hostile to every banner alike.

The glitching belongs to the scar. A construct is a machine with a job. It never speaks. It has alarms.

The best account of a breach is the one told from a window in the Wick. Read the whole passage.

Constructs

Eleven that the crews have names for. Names may change.

Designed The named constructs are the game's design. Their tags and street names are still being checked.

Constructs, by street name
Street nameAsset tagWhereThe job
the RepossessorMERIDIAN ASSET RE-1140Breaker Rows, the SlabCorporate asset-recovery hardware with an ICE mind behind the wheel.
the CageMAN-HOIST 2 (ROW 9)Breaker RowsDoors at the hour, sixty seconds of dwell, then down. It has never closed on anyone who didn't step in. The Rows' rule: don't be curious at the hour.
SwitchmotherMERIDIAN GRID, SUBSTATION 6-ROWBreaker RowsBalances the load on a block that has no houses on it. See Switchmother.
the FormalityCHECKPOINT ARM 9Overpass FieldsIt has not refused to release anybody. It has not finished with anybody. Meridian files it, and the file is why it is still there.
the SweeperMUNICIPAL SWEEP 3The WickClears the roadway of loose material before shift change. The Wick brings its downed inside before first light.
the LevelmanSLUICE GATE 4, THE SPILLOverpass FieldsFour arms off one gate, keeping the channel inside its band. The channel is inside its band.
the FindingsCLARITY SYSTEMS, INSPECTION SET 6All three Fringe districtsPhotographs the defect before it services it. After twelve years without a pass, everything is a defect. Children are told: don't be in the frame.
the RoundCONDUIT RELAY, ROUTE 7The FringeIt doesn't blink. It is at the next anchor on the route, because that is the next anchor on the route.
the AttendingTOURNIQUET FRANCHISE 0417, TRIAGE ARM 2The WickStabilise, seal, hold for the observation period. Nobody has established what it thinks the observation period is. Taught in three words: don't be treated.
the CurfewDEADBOLT CIVIL, SHUTTER MOTOR, TYPE 4The WickCloses on the alarm and stays closed until the alarm clears. The alarm has been live since the tear opened. It is where the Wick's Shutter Line comes from.
the MusterMUSTER SHED 3, CLOCKThe DeadbandNobody starts the shift until every card is punched. Three banners have held that slab, and none of them has touched the clock.

Breach scars

How a scar ages, and what the city does at each stage.

The named scars are the First Scar in the Wick, where a new Legend's first street fight happens, the Great Scar in Breaker Rows, the scatter across the rest of the Fringe, and the Fracture over the Deadband.

Hale stands alone at the edge of a breach scar, red light spilling up from the crack, his squad blurred behind him.
Hale at the edge of a breach scar, from the comic Sixty Percent.
  1. Stage 1

    A tear

    The geometry goes wrong first and quietly: an edge the eye draws twice. Nothing comes out yet, and salvage is worth the most. The fences know within a day.

  2. Stage 2

    A hot wall

    The scar is glitching, loud at dusk, and it is where most of what comes through comes out. Meridian condemns the block and never the scar. The Habitation Trust reclassifies the street as transitional and does not lower the rent. See hot wall.

  3. Stage 3

    Scabbed

    The tear closes to a seam. Crews say nothing that already came through leaves, and that nothing mends inside the radius. Rates drop.

  4. Stage 4

    Dead

    No visible difference from a street. Tenancies reopen into a block that still has a Cage in it, running a shift.

The Fracture

The strongest scar, and the one that fits the pattern least.

Every other scar in Catena has grown. The Fracture never has, and it has no lifetime. A scar is loudest at dusk, and the Fracture is the same at every hour. It floats and collides with nothing, and it hangs over the Deadband.

A permanently glitching gash in the skyline that reads like a dropped frame in reality.

What each answer believes

Meridian calls it an equipment-integrity failure with a hazard profile, and keeps the only complete host list in the city. It is an inventory, and every line on it says ours.

The Undercurrent calls it the wall answering and says it is not random. They cannot prove any of it.

Scrapline calls it a machine that was never locked out.

It's not possessed, it's uncontrolled. One of those has a form and the other one has a novel written about it. Take the form.

A Meridian board adjunct in the Wick

Doesn't take the murals. Twelve years and not one mural. Sit with that instead of me telling you what it means.

An Undercurrent board man in the Wick

Plate, hour, work area. Write all three down before you go out. If you can't give me all three you're not going out.

Big Ferro

What people say

Tag on it, it's furniture. No tag, it's working. That's the whole lesson, that's it, go.

A Fringe crew chief

Sweep's at five. Whatever you're doing out there, be done and be inside by five.

A Wick resident

Plate first. I don't care what it did to you, I want the number off its hip.

A Scrapline steward

Arm Nine is an item pending inspection. Route north and have a productive afternoon.

A Meridian Security officer

That is not an incident, that is an asset. We've made a note.

A Meridian board adjunct

Scar's scabbed. That means it stays, it doesn't mean it stops. Different word, different night.

A Breaker Rows resident

That thing's on shift and I'm on shift and only one of us gets paid. Left side, keep walking.

A Fringe crew chief

Mine's a hand crank. Cost me four hundred and it's ugly and it's mine, and it goes up when I say.

A Wick shopkeeper

Plates and tags

Two pieces of paper turn up on the machines the city has struck off.

ASSET VOID · PLATE SURRENDERED · NO RESIDUAL INSTRUCTION

This equipment has been removed from service. Any activity observed is not attributable to the Combine.

Bolted to a machine Meridian has struck off A machine with this plate on it has never been taken.

ISOLATED. DO NOT OPERATE.

Dated: 14/3/91.

If this tag is off and I am not here, the tag came off by itself and you should go.

A Scrapline lockout tag, hung by hand Isolate, tag, sign, date. A tagged machine is furniture.